Exploring the World Link explores Lorule. The availability of the necessary items from Ravio's shop makes this possible.
Nintendo EAD introduced the item renting system to put more emphasis on freedom and let players roam the game world in the way they want and tackle dungeons in any order. Players find a lot more rupees in their adventure than in previous titles as there are mini-dungeons scattered all across Hyrule and Lorule that yield rupee rewards.
This places an unprecedented importance on rupees in this new Zelda game. Purchasing items is an option as well, though the price to own an item forever is quite steep. When that happens, the item has to be rented again. In the event that Link meets an untimely end in a dungeon or facing off against an enemy, the little flying creature that accompanies Ravio will collect all the rented items and return them to the shop. Ravio offers Link the opportunity to rent items for an affordable price as long as he wants or until he dies. In an effort to combat the linearity of recent Zeldas, players now get to rent all the major puzzle items from Ravio's shop. The biggest and most important new addition to the game is the item renting systems. When Link is in this state, the camera perspective shifts to provide a three-dimensional side view of the immediate environment. However, gameplay and exploration are centered around playing with perspective, as Link is able to flatten himself into a wall sketch so he can move on walls like a shadow. The game is presented from the traditional top-down perspective of early Zelda titles such as A Link to the Past and Link's Awakening. Instead the gameplay goes for a more open-ended approach, reminiscent of the original Legend of Zelda. The development team pushed for a more open, player driven experience in contrast to other recent Zelda titles.
Zelda link between worlds zelda series#
GameplayĪ Link Between Worlds represents a major initiative to throw out many of the design conventions of the Zelda series and approach the basic game structure differently. Possible connections between Hilda and Yuga are still unclear as is the role of Ganon in Link's nightmares. Hilda is in need of a Hero to save Lorule but there is no one suitable around. Lorule is governed by Princess Hilda, the direct counterpart to Zelda in Hyrule. In A Link Between Worlds, this other place is called Lorule and is a land fallen upon dark times which used to be a lot like Hyrule. However, this time it's not the Sacred Realm that has been corrupted by Ganon's evil wishes and turned into the Dark World. Like in A Link to the Past, there is again an alternate world that Link eventually travels to. Sahasrahla, whose ancestor already assisted Link and the player in the SNES-title is again educating Link about his upcoming adventure. Link has to get them back and must wake the Master Sword from its supposed eternal slumber. Ravio tells him to go to Hyrule Castle and warn Princess Zelda of Yuga's evil plans but Link cannot stop him and so Yuga traps Zelda and the descendants of the seven sages in paintings and makes off with them. There, a wizard called Yuga knocks out the young apprentice who later awakens in his house where he meets Ravio, the shopkeeper. Just as in The Minish Cap and Twilight Princess, Link is tasked with delivering a sword to Hyrule Castle but he gets turned away and tries to sneak into the castle by way of the Sanctuary. This new Link is the local blacksmith's apprentice who keeps being late for work because he has nightmares about Princess Zelda being assaulted by a giant shadowy monster. Story The game takes place in both Hyrule and Lorule.Ī Link Between Worlds is set a long time after the events in A Link to the Past (it's also set after Link's Awakening and the two Oracle-games) and stars a different Link than the one who defeated Ganon before. A Link Between Worlds is set in the same incarnation of Hyrule as The Legend of Zelda: A Link to the Past, and has its own unique alternate world players will discover and explore with Lorule. It is the first Zelda title to be solo-directed by Hiromasa Shikata who first worked on the franchise with The Legend of Zelda: Ocarina of Time. The game was developed by Nintendo EAD and released on Novemin the west and on Decemin Japan. The Legend of Zelda: A Link Between Worlds is the first all-new Zelda title for the Nintendo 3DS and the first major Zelda game to be released in the west significantly earlier than in Japan. Overview Familiar place, brand new adventure.